capsicum into LLVM ... finally
Hi folks,
In a previous post, I mentioned I worked into capsicum API interception into LLVM's sanitisers. Today, I was finally able to commit the last bits. Thanks to Ed Maste and also Mark Johnston who happily welcomed these with open armed (and pretty easily). As a reminder, the goal is to intercept ,when the capsicum api read/write the rights permission bits, to see if these capsicum data structures are valid.
Another reminder, doom 3 FOSS client is finally now released, it might know be played as much as yquake2/ioquake3 for example in the OpenBSD community but I know some folks who will gladly do ;-)
Speaking of game, there is a new promising one, Spacepunk, from the same who authored Barony. In an early stage for the moment, but there is a good chance it will be appealing in the end (and possible to contribute too), I am pretty confident about this ... I wish more commercial games would follow this business model.
Following-up on porting getentropy/getrandom in the"outside world", gnupg (more exactly its dependencies) might benefit it. My small change had been reviewed, seemingly accepted but yet to be merged.
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