Friday, 9 September 2016

tremulous

Hi folks,

I recently came back to my local version of tremulous I mentioned in this post.
First of all, some light code cleanups and buffer overflow fixes needed to be done. It is still OpenBSD and FreeBSD the main oses for both development and tests. There is now 320 files updated, nearly 25000 deletions compared to the original code. There is still some small changes here and there to do but the biggest is done :-) It will be soon time for more meaningful changes.

Another topic is about LMMS, this fantastic music production software will have a release hopefully end of year, beginning of the next. The OpenBSD's port will be updated right away as the current version really start to show its age :-)

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Tuesday, 5 July 2016

Program of the week

Hi folks,

Several small updates since the last time. Indeed, nothing too major but a bunch of contributions here and there.

First of all, I contributed a little bit for the first time to php (7). No new features, just some fixes
this PR which is merged already and another one still pending but there is actually a lot of branching for the next 7.1 branch so a little patience is required ;) some people might think I might be insane to try to fix php but :) ... it s quite popular, used by most of my colleagues and myself too sometimes so that might be useful ;)

Also I try to make sure Haproxy compiles always on BSD hence this very recent patch for the very next future 1.7 release (for this autumn).

At last, was always curious how a video game is made in a technical point of view, I chose a simple (code wise) and old one ... Tremulous, which I forked and cleaned up quite a lot as first step. It is more for "self-education" than anything else but I have better understanding at least :) I have other plans for next after cleaning up, we ll see ;)

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