Thursday, 22 November 2018

LLVM I missed you

Hi folks,

About one month left before the usual Xmas craziness, even though with the time go in my side it starts to be less and less about toys and moving towards more meaningful gifts (thankfully) :-)

So since the last time, I started to go back a bit to LLVM especially the sanitizers. It might not be the same level of "breakthrough" compared to last year, I might say feature/operating system wise it's more fair now but there is still interesting code to do ;-) For now I try to add more specific functions to be intercepted at least for the next couple of days, the set*buf family functions is already merged.

the redis's lead developer had finally merged my little DragonFlyBSD build fix, a tiny fix into h2o to make sure the mem secure feature stands by its word (one the reasons I decided to be involved in LLVM last year was because of the great usage of libFuzzer in h2o). radare2, as always, might be close to a next release even though there still rewriting to do and as usual fixes. PHP now has advertised their last RC6 today and some PR start to be unfolded and merged ... We ll see.

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Saturday, 18 February 2017

Post valentine updates

Hi folks,

Despite having met the best girlfriend ever :-) there is also the usual IT updates. A small contribution I did for unvanquished a small pull request a while ago which is merged now. Since the daemon engine and the game itself now lie down in separated repositories, it took a little time.

Also I try to make import of h2o into OpenBSD port tree, pushed a small pull request for megaglest.

There are few other things ongoing apart, I will keep you posted ;-)

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Wednesday, 25 January 2017

2017 and new promises ...

Hi folks,

First of all happy new year 2017 ! And may BSD operating systems raising more ;-)

So, little updates again, one I mentioned in an earlier post (implicitly) about bringing explicit_bzero within php (and updating strl* family functions in the same time) now merged upstream

After couple months of waiting, h2o 2.1.0 is finally released which will now allows to start to make the OpenBSD port proposal.

There will be further updates soon hopefully so stay tuned ;-)


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Sunday, 7 August 2016

Back from holidays ...

Hi folks,

not a lot of news since the last time, just came back from Norway, a great opportunity to make a pause with everything. My goals still did not change however, I still focus on multimedia, at the moment particularly on video games.

For example, OpenMW, the famous reimplementation of Morrowind's client, is now workable on OpenBSD (was quite a thing to see the famous character creation's scene on my dedicated laptop :)), the changes were quite simple though. A major upgrade of the OpenBSD's supertuxkart port was made recently. Indeed, OpenBSD's ports and sec tree are now unlocked since OpenBSD 6.0 will be released quite soon. I have other plans for other video games, we will see ... Apart of video games, a little pull request for h2o was just merged.

At last beyond all of that, there is a little thing ongoing, I ll let you know in due time ;-)

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Friday, 24 June 2016

Further updates

Hi folks,

Since the last time, some tiny updates. Indeed, I recently discovered a promising new web server, called h2o very light, has a different approach than Apache and Nginx (i.e. it is mainly a shared library so it is possible to make an application on top of it ;  of course one is provided). So I modestly contributed to it, fixing few memory leaks (for the just released 2.0.1) + using arc4random wherever it is possible (for future 2.1.0 version).

Warzone2100 will benefit in the near future a couple of fixes. "Odd" feeling having played this in ~2000 when it was closed source and fixing issue now :-)

In a lighter note, DeviceAtlas Cloud C got a new release, a lot of changes since the last time in the meantime, new cache provider, new language wrappers and so on ;-)

This is all .. for now still has other things ongoing ;-)

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